Janszobar, neutral male gnomish Wizard ############################################################# #}}}}}}}}}}}}.....................................#........#. ## ##### #}}}}}.#....-------------------.-----.........#....#.. ###...# }}}}}......|...#.#..|[?..!| |.| |.--------#-...#.%## #.....# -----}}}......|---|.|--|..!?.| +.+ |.| |....#..###...<.## ---`.`---}}.#...|...#.#..|..@..| |.| |.| ##....#..###.....## -`.._..`--}}....|---|.|-----|--- +.-----.| ------...#.#..###..#### ......... -}...[|...-.#..|#...## |.......--+--...........#..###.# ..... |}}...|...|.#..|.....----......%......-----......#..##.## ----|-------}...-#-|------..{............%......| ###....##..#..# |..............................-----..#..----...+ |...%...#..#.## |.............................## ##...## |...| |.#%.........# ----|-------}}..-#-|-.---@---+# +.....+ |...-----.#......#..## .. |}}}..|...|.|..%@.| ##.{.#-----............#...#..# .... -}}}}.|...|.|[.F[[| |....%-.%`|%>...#....#.....#..# -`..\. --}}}}}.-----.|[[[[[| ##.#.#|.%%|.%#...#....-#-#-##.. ---`.`---}}}#}}}......|-------# -|--# .%.|...........#.$..|#..# -----}}}}}}}}}}}.#..|)))..-.## |I... -----.#.........|..|$ #.. #}}}}}}}}}}}}}...|.))).|..--+-|!%..%|.#....#....#...+....(. ..# }}}}}}}}}#}}}}}}}}..-------......-------...............|(|..|..#.. #}}}}}}}}}}}}#}}..........................#..........#.......#.. [Janszobar the Thaumaturge] St12 Dx12 Co19 In25 Wi6 Ch10 WizGnoMalNeu S13382 Dlvl:5 $88 HP-18(127) Pw125(125) AC5 MC3 Mov12 Xp9/3261 Wt805/2050 T3187 Latest messages Yildizeli swings her shotgun at the violet fungus. Yildizeli hits the violet fungus. You see here a rabid chicken corpse {100}. The violet fungus misses Yildizeli. (2x) Yildizeli swings her shotgun. Yildizeli hits you! [-14 -> 37] Yildizeli swings her shotgun. Yildizeli hits you! [-4 -> 33] Yildizeli swings her shotgun. Yildizeli hits you! [-5 -> 28] Yildizeli swings her shotgun. Yildizeli hits you! [-12 -> 16] Warning: HP low! Yildizeli fires 3 shotgun shells! You are hit by the 1st shotgun shell! You die... Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins Scroll identification only worked 100 times out of 551 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 99% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 78% Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 24682 Monster spawn increase reached its maximum at turn 50175 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1308138 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: cockatrice (freq bonus 10) The monster species that spawned more often: decayed warp fungus (freq bonus 16) The monster species that spawned more often: water mushroom (freq bonus 24) The monster species that spawned more often: null growth (freq bonus 12) The monster species that spawned more often: hunting hawk (freq bonus 24) The monster species that spawned more often: eraser monster (freq bonus 13) The monster species that spawned more often: big disenchanter (freq bonus 26) The monster species that spawned more often: snow drifter (freq bonus 14) The monster species that spawned more often: zombified dog (freq bonus 17) The monster species that spawned more often: epidote colony (freq bonus 36) The monster species that spawned more often: silver weasel (freq bonus 26) The monster species that spawned more often: mobat (freq bonus 104) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 11) The monster species that spawned more often: Octarine Dragon (freq bonus 24) The monster species that spawned more often: cat lich (freq bonus 26) The monster species that spawned more often: clear worm mass (freq bonus 18) The monster species that spawned more often: arcanine (freq bonus 26) The monster species that spawned more often: Ella's wedge sandal (freq bonus 24) The monster species that spawned more often: rodneyan (freq bonus 13) The monster species that spawned more often: hidden elf (freq bonus 12) The monster species that spawned more often: arch-vile (freq bonus 12) The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: power drake The monster species that never randomly spawned: lesser umber hulk The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: great hell wyrm The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: 4chan warhorse The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 48) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 16) Next attribute increase check would have come at turn 8547 Strength training was 45 Dexterity training was -21 Wisdom training was 50 Constitution training was 16 You were magic-protected You leeched mana You had infravision You had 1743 points of nutrition remaining You were stealthy You caused conflict You were protected You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 434% b - resist poison 1 protect 0% 69% c - detect monsters 4 divine 0% 414% d - insulate 2 protect 0% 74% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(170) invoke deity 9 R LIMIT(0) draw energy 7X LIMIT(0) power surge 5X LIMIT(0) sigil of control 3X LIMIT(0) tinker 3 R LIMIT(0) Voluntary challenges You eaten 20 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 153 times You killed 105 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (38 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (135 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (108 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (140 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...