Janszobar, neutral male gnomish Wizard -----.- |...... |$f@..| ------- [Janszobar the Evoker] St5 Dx13 Co11 In11 Wi7 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31265 Monster spawn increase reached its maximum at turn 75797 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 151128 The monster class that cannot be genocided was naga The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: undead stalk (freq bonus 10) The monster species that spawned more often: death impacter (freq bonus 12) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 4) The monster species that spawned more often: mafioso (freq bonus 8) The monster species that spawned more often: devious skeleton fish (freq bonus 6) The monster species that spawned more often: Kira (freq bonus 8) The monster species that spawned more often: disgusting stalk (freq bonus 36) The monster species that spawned more often: bad monster (freq bonus 6) The monster species that spawned more often: undead naga hatchling (freq bonus 2) The monster species that spawned more often: Larissa's girl boot (freq bonus 4) The monster species that spawned more often: haunter (freq bonus 3) The monster species that spawned more often: ghoul (freq bonus 8) The monster species that spawned more often: Nelly's elegant pump (freq bonus 4) The monster species that spawned more often: kamadan (freq bonus 12) The monster species that spawned more often: hidden gas spore (freq bonus 3) The monster species that spawned more often: gravity force fungus (freq bonus 6) The monster species that spawned more often: Detective Kaptain (freq bonus 10) The monster species that spawned more often: Koplich (freq bonus 7) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 2) The monster species that spawned more often: rowdy dog (freq bonus 8) The monster species that never randomly spawned: Nora's beautiful combat boot The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: colorless spore The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: shark The monster species that never randomly spawned: criminal The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: superstitious person The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 19) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 1287 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (467) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...