Janszobar, neutral male gnomish Wizard --- $ . . . . . ---.- | ...| ..| -@f #.$..........| |.| ..| -.| | .| --- [Janszobar the Evoker] St8 Dx12 Co12 In21 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt50/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] That is a silly thing to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44480 Monster spawn increase reached its maximum at turn 66242 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 143902 The monster class that cannot be genocided was light The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: bramble fungus (freq bonus 6) The monster species that spawned more often: ghost bat (freq bonus 8) The monster species that spawned more often: fierce kalidah (freq bonus 6) The monster species that spawned more often: emerald dragon (freq bonus 18) The monster species that spawned more often: attacker (freq bonus 4) The monster species that spawned more often: harisen (freq bonus 5) The monster species that spawned more often: Juen's wedge sandal (freq bonus 3) The monster species that spawned more often: forest goblin (freq bonus 4) The monster species that spawned more often: feral rat (freq bonus 24) The monster species that spawned more often: plague bug (freq bonus 8) The monster species that spawned more often: fake stalk (freq bonus 20) The monster species that spawned more often: changed (freq bonus 3) The monster species that spawned more often: tu-tara warmonger (freq bonus 4) The monster species that spawned more often: petty troll (freq bonus 8) The monster species that spawned more often: Dan Hibiki (freq bonus 4) The monster species that spawned more often: abnormal patch (freq bonus 8) The monster species that spawned more often: ramming wall (freq bonus 20) The monster species that spawned more often: fatal attraction turret (freq bonus 30) The monster species that spawned more often: water growth (freq bonus 10) The monster species that spawned more often: blister warp patch (freq bonus 4) The monster species that never randomly spawned: giant red ant The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: Mariya The monster species that never randomly spawned: Lynkab The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: moved one The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 16) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 24) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 19) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 2) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 3) Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (427) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...