Janszobar, neutral male gnomish Wizard ----.- |..@.. ...cf| |....- |..{.| ------ [Janszobar the Evoker] St7 Dx16 Co11 In16 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63491 Monster spawn increase reached its maximum at turn 82159 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1446964 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 12) The monster species that spawned more often: tormented potato (freq bonus 8) The monster species that spawned more often: immobile mold (freq bonus 6) The monster species that spawned more often: gray slayer (freq bonus 12) The monster species that spawned more often: frog (freq bonus 14) The monster species that spawned more often: red mushroom patch (freq bonus 10) The monster species that spawned more often: void monster (freq bonus 6) The monster species that spawned more often: siena force patch (freq bonus 10) The monster species that spawned more often: rolling eye (freq bonus 10) The monster species that spawned more often: fearsome butcher shaman (freq bonus 6) The monster species that spawned more often: terrible jermlaine (freq bonus 16) The monster species that spawned more often: snore growth (freq bonus 4) The monster species that spawned more often: shrunken head (freq bonus 16) The monster species that spawned more often: cave spider (freq bonus 3) The monster species that spawned more often: kitsune (freq bonus 6) The monster species that spawned more often: demitwen (freq bonus 5) The monster species that spawned more often: It (freq bonus 3) The monster species that spawned more often: brown growth (freq bonus 24) The monster species that spawned more often: multi-hued icky thing (freq bonus 24) The monster species that spawned more often: flareon (freq bonus 6) The monster species that never randomly spawned: The Queen of Hearts The monster species that never randomly spawned: ego ice devil The monster species that never randomly spawned: rogue The monster species that never randomly spawned: ‹Œ The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: zombified dog The monster species that never randomly spawned: bad colony The monster species that never randomly spawned: drow rogue The monster species that never randomly spawned: darker grue The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 207) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 19) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 29) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 59) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 39) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 5) Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...