Janszobar, neutral male gnomish Wizard ---------- |.....{..| |......... |...$.f@B| -------|-- [Janszobar the Evoker] St11 Dx7 Co11 In12 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17736 Monster spawn increase reached its maximum at turn 33313 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3474720 The monster class that cannot be genocided was zombie The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: petty kobold thief (freq bonus 5) The monster species that spawned more often: dire lion (freq bonus 3) The monster species that spawned more often: vogon lord (freq bonus 8) The monster species that spawned more often: ancient white dragon (freq bonus 6) The monster species that spawned more often: hobbit brigand thief (freq bonus 8) The monster species that spawned more often: animated bronze statue (freq bonus 5) The monster species that spawned more often: purple force fungus (freq bonus 10) The monster species that spawned more often: super-old guy (freq bonus 3) The monster species that spawned more often: pyrolisk (freq bonus 3) The monster species that spawned more often: tower master (freq bonus 10) The monster species that spawned more often: aquatic elven warrior (freq bonus 10) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 10) The monster species that spawned more often: nasty troll (freq bonus 16) The monster species that spawned more often: pseudosweet nymph (freq bonus 8) The monster species that spawned more often: forest wolf (freq bonus 8) The monster species that spawned more often: garbage houses (freq bonus 8) The monster species that spawned more often: old sorcerer (freq bonus 8) The monster species that spawned more often: scarlet warp fungus (freq bonus 4) The monster species that spawned more often: Chaska (freq bonus 8) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 6) The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: green ant The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: withering mimic The monster species that never randomly spawned: leopard frog The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: blue-green growth The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: karmic lizard The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 14) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (339) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...