Janszobar, neutral male gnomish Wizard ----- |...| |...| |...| +...| |.@f| ----- [Janszobar the Evoker] St8 Dx14 Co16 In21 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 273 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 72% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15138 Monster spawn increase reached its maximum at turn 33061 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1068471 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: giant armor trove (freq bonus 16) The monster species that spawned more often: island centaur (freq bonus 4) The monster species that spawned more often: night lich (freq bonus 3) The monster species that spawned more often: fire elemental (freq bonus 12) The monster species that spawned more often: ice animal (freq bonus 6) The monster species that spawned more often: Mister be silent kert (freq bonus 6) The monster species that spawned more often: juggler (freq bonus 6) The monster species that spawned more often: ultramarine patch (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 10) The monster species that spawned more often: Dad Manger (freq bonus 4) The monster species that spawned more often: charcolt (freq bonus 4) The monster species that spawned more often: anopheles fly (freq bonus 4) The monster species that spawned more often: mean chthonian (freq bonus 9) The monster species that spawned more often: slaughtering troll (freq bonus 12) The monster species that spawned more often: petty covetous snow orc (freq bonus 10) The monster species that spawned more often: hallucination image (freq bonus 3) The monster species that spawned more often: deepest one (freq bonus 3) The monster species that spawned more often: rainbow dragon (freq bonus 3) The monster species that spawned more often: reddish spore (freq bonus 8) The monster species that spawned more often: ventilation tower (freq bonus 6) The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: windscreen rubber The monster species that never randomly spawned: octarine mushroom The monster species that never randomly spawned: spiked devil The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: peasant The monster species that never randomly spawned: acheri The monster species that never randomly spawned: black dog The monster species that never randomly spawned: red putty The monster species that never randomly spawned: black lancer The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 45) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 14) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 9) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Next attribute increase check would have come at turn 249 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1074) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...