Janszobar, neutral male gnomish Wizard , ---# |... .... |.. |..## # |f@.....# --------- [Janszobar the Evoker] St6 Dx12 Co7 In14 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 81% Wand drop chance was reduced to 93% Potion drop chance was reduced to 79% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17788 Monster spawn increase reached its maximum at turn 52936 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1070460 The monster class that cannot be genocided was major demon The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: human adventurer (freq bonus 2) The monster species that spawned more often: human mummy (freq bonus 5) The monster species that spawned more often: sniper bundle head (freq bonus 12) The monster species that spawned more often: rock awgwa (freq bonus 12) The monster species that spawned more often: brown snake (freq bonus 16) The monster species that spawned more often: dragon girl (freq bonus 9) The monster species that spawned more often: wooden stalk (freq bonus 3) The monster species that spawned more often: porter slow fungus (freq bonus 6) The monster species that spawned more often: snow golem (freq bonus 2) The monster species that spawned more often: adult draken (freq bonus 16) The monster species that spawned more often: nightingale (freq bonus 4) The monster species that spawned more often: adult deep dragon (freq bonus 9) The monster species that spawned more often: harpy (freq bonus 8) The monster species that spawned more often: Terminal Illness (freq bonus 12) The monster species that spawned more often: fake mushroom (freq bonus 8) The monster species that spawned more often: healer (freq bonus 6) The monster species that spawned more often: huh (freq bonus 16) The monster species that spawned more often: spiny (freq bonus 2) The monster species that spawned more often: bomb throwing cat (freq bonus 4) The monster species that spawned more often: shortcross girl (freq bonus 2) The monster species that never randomly spawned: stag beetle The monster species that never randomly spawned: undead yeoman The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: elder fire elemental The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: punt The monster species that never randomly spawned: altmer The monster species that never randomly spawned: dark sage The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 39) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 33) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 2) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 19) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...