Janszobar, neutral male gnomish Wizard ------------ |.f....$...| |@.........| |.....`....| |...`......| |..........| --------|--- [Janszobar the Evoker] St4 Dx8 Co18 In24 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 21 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 85% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13260 Monster spawn increase reached its maximum at turn 32687 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2665761 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Amelie (freq bonus 12) The monster species that spawned more often: vampiric patch (freq bonus 3) The monster species that spawned more often: huge generator (freq bonus 6) The monster species that spawned more often: chevalier (freq bonus 12) The monster species that spawned more often: shaman (freq bonus 6) The monster species that spawned more often: sucker growth (freq bonus 4) The monster species that spawned more often: gunner (freq bonus 4) The monster species that spawned more often: undead mimic (freq bonus 6) The monster species that spawned more often: deep sea thieving fish (freq bonus 3) The monster species that spawned more often: polar beast (freq bonus 10) The monster species that spawned more often: telephone dragon (freq bonus 10) The monster species that spawned more often: nonreflecting eye (freq bonus 3) The monster species that spawned more often: Olog-hai cleric (freq bonus 4) The monster species that spawned more often: shaman (freq bonus 6) The monster species that spawned more often: mafioso (freq bonus 5) The monster species that spawned more often: clay force fungus (freq bonus 5) The monster species that spawned more often: babelfish (freq bonus 2) The monster species that spawned more often: kappa zombie (freq bonus 6) The monster species that spawned more often: stone golem (freq bonus 4) The monster species that spawned more often: ventilation tower (freq bonus 6) The monster species that never randomly spawned: multi-hued growth The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: topaz patch The monster species that never randomly spawned: wild mumak The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: crystal golem The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: Rough Teresa's sneaker The monster species that never randomly spawned: phase patch The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 186) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 40) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 20) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 16) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 12) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 57) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (320) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...