Janszobar, neutral male gnomish Wizard ------ ....@| |..f.| --.--- [Janszobar the Evoker] St9 Dx11 Co11 In12 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 116 Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 64% Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16073 Monster spawn increase reached its maximum at turn 48673 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 961248 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: neekerbreeker (freq bonus 7) The monster species that spawned more often: locust swarm (freq bonus 20) The monster species that spawned more often: glowing force patch (freq bonus 12) The monster species that spawned more often: fire snake (freq bonus 5) The monster species that spawned more often: ugly bitch (freq bonus 7) The monster species that spawned more often: multi-hued mushroom (freq bonus 14) The monster species that spawned more often: firework cart (freq bonus 9) The monster species that spawned more often: cave giant (freq bonus 5) The monster species that spawned more often: lloigor (freq bonus 10) The monster species that spawned more often: taker warp fungus (freq bonus 6) The monster species that spawned more often: xorn wizard (freq bonus 3) The monster species that spawned more often: dervish (freq bonus 12) The monster species that spawned more often: giant venus flytrap (freq bonus 8) The monster species that spawned more often: goomba (freq bonus 3) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 5) The monster species that spawned more often: noisy turret (freq bonus 12) The monster species that spawned more often: winged-demon (freq bonus 3) The monster species that spawned more often: mini chickatrice (freq bonus 8) The monster species that spawned more often: trollor (freq bonus 5) The monster species that spawned more often: sigma guard (freq bonus 14) The monster species that never randomly spawned: lead golem The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: porphyric hobgoblin The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: water troll The monster species that never randomly spawned: low priest The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: dwarf king permamimic The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 16) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 35) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 30) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 6) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 12) Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (2278) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...