Janszobar, neutral male gnomish Wizard ----- |@%.. |f..| |...| ...| -|-.- [Janszobar the Evoker] St9 Dx12 Co10 In20 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a key {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22760 Monster spawn increase reached its maximum at turn 83840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 258930 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: aggressive kudzu (freq bonus 2) The monster species that spawned more often: spiny (freq bonus 4) The monster species that spawned more often: death wing (freq bonus 4) The monster species that spawned more often: werepiercer (freq bonus 10) The monster species that spawned more often: unreal patch (freq bonus 3) The monster species that spawned more often: radiant growth (freq bonus 9) The monster species that spawned more often: black mold (freq bonus 2) The monster species that spawned more often: giant white tick (freq bonus 3) The monster species that spawned more often: train (freq bonus 6) The monster species that spawned more often: corpse fiend (freq bonus 9) The monster species that spawned more often: fiendish warlock (freq bonus 3) The monster species that spawned more often: poison spore lichen (freq bonus 5) The monster species that spawned more often: sniper fiend (freq bonus 5) The monster species that spawned more often: snow ant (freq bonus 9) The monster species that spawned more often: pink spore (freq bonus 5) The monster species that spawned more often: giant bat (freq bonus 6) The monster species that spawned more often: disenchanter warp patch (freq bonus 12) The monster species that spawned more often: vampire elf (freq bonus 8) The monster species that spawned more often: gore force fungus (freq bonus 10) The monster species that spawned more often: scorpion brown (freq bonus 3) The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: USA President The monster species that never randomly spawned: covetous orc-captain The monster species that never randomly spawned: small dog-man The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: starmie The monster species that never randomly spawned: phase warp patch The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: porter rubber chicken The monster species that never randomly spawned: teal force fungus The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 54) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 40) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 36) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 3) Next attribute increase check would have come at turn 730 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (317) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...