Janszobar, neutral male gnomish Wizard ----------- |....°....| -.........| |...`.@...| |......f..| |.........| -----.----- [Janszobar the Evoker] St6 Dx12 Co15 In13 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 149 Scroll drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43965 Monster spawn increase reached its maximum at turn 56857 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 317254 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: xof (freq bonus 5) The monster species that spawned more often: acid permamimic (freq bonus 4) The monster species that spawned more often: imperial (freq bonus 4) The monster species that spawned more often: wonderful unknown girl (freq bonus 10) The monster species that spawned more often: real aquatic hound (freq bonus 24) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 16) The monster species that spawned more often: droven turret (freq bonus 4) The monster species that spawned more often: Ilse (freq bonus 10) The monster species that spawned more often: gnomish mana wizard (freq bonus 8) The monster species that spawned more often: bronze thunderlord (freq bonus 6) The monster species that spawned more often: leading orc-captain (freq bonus 8) The monster species that spawned more often: jungle phalanx (freq bonus 4) The monster species that spawned more often: inertia monster (freq bonus 12) The monster species that spawned more often: armor trove (freq bonus 12) The monster species that spawned more often: Mina Harker (freq bonus 3) The monster species that spawned more often: giant yellow ant (freq bonus 4) The monster species that spawned more often: tumblrer (freq bonus 7) The monster species that spawned more often: lurker below (freq bonus 10) The monster species that spawned more often: gunner (freq bonus 10) The monster species that spawned more often: slow wood nymph (freq bonus 12) The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: lucky trove The monster species that never randomly spawned: jamclamper The monster species that never randomly spawned: ill stalk The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: vampire gnome The monster species that never randomly spawned: statue golem The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: plastic golem The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 37) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 18) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 4) Next attribute increase check would have come at turn 114 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1194) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...