Janszobar, neutral male gnomish Wizard --------------- |.........$...| | +.............| |.... |f............| |............... .@.{..........| ----- -- ---- - |...........`.| --------------- [Janszobar the Evoker] St7 Dx11 Co11 In18 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 193 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67820 Monster spawn increase reached its maximum at turn 93233 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 11750421 The monster class that cannot be genocided was ogre The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: golden mushroom (freq bonus 5) The monster species that spawned more often: wood bear cub (freq bonus 3) The monster species that spawned more often: tear force patch (freq bonus 2) The monster species that spawned more often: ancient golden dragon (freq bonus 4) The monster species that spawned more often: cursed fungus (freq bonus 4) The monster species that spawned more often: dancing candle flame (freq bonus 6) The monster species that spawned more often: dazzling golem (freq bonus 3) The monster species that spawned more often: ogre thief (freq bonus 5) The monster species that spawned more often: electric eel (freq bonus 6) The monster species that spawned more often: poison spore lichen (freq bonus 2) The monster species that spawned more often: stealer permamimic (freq bonus 4) The monster species that spawned more often: nasty spore (freq bonus 15) The monster species that spawned more often: gnome badass (freq bonus 3) The monster species that spawned more often: octarine mushroom (freq bonus 5) The monster species that spawned more often: chuunin (freq bonus 6) The monster species that spawned more often: purple ooze (freq bonus 2) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 8) The monster species that spawned more often: confusion elemental (freq bonus 5) The monster species that spawned more often: icon of sin (freq bonus 24) The monster species that spawned more often: bat (freq bonus 10) The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: lethe fungus The monster species that never randomly spawned: starmie The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: special warp fungus The monster species that never randomly spawned: raging torrent The monster species that never randomly spawned: shoo turret The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 12) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 21) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 17) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 69) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 12) Next attribute increase check would have come at turn 622 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...