Janszobar, neutral male gnomish Wizard ----------------- |............... |...............| |...............| |.............f.| |..............@| ------------ ---- [Janszobar the Evoker] St7 Dx12 Co9 In17 Wi3 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 59% chance Ring drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36760 Monster spawn increase reached its maximum at turn 112860 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3493710 The monster class that cannot be genocided was mimic The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Shiere (freq bonus 14) The monster species that spawned more often: lurker below (freq bonus 5) The monster species that spawned more often: vampire gnome (freq bonus 4) The monster species that spawned more often: white mushroom (freq bonus 10) The monster species that spawned more often: eldritch mold (freq bonus 14) The monster species that spawned more often: troll giant (freq bonus 14) The monster species that spawned more often: Robat (freq bonus 16) The monster species that spawned more often: golden monster (freq bonus 10) The monster species that spawned more often: multi-hued fungus (freq bonus 10) The monster species that spawned more often: Lynkhab (freq bonus 8) The monster species that spawned more often: steel lord (freq bonus 16) The monster species that spawned more often: fumblebee (freq bonus 4) The monster species that spawned more often: yellow colony (freq bonus 10) The monster species that spawned more often: echidna (freq bonus 4) The monster species that spawned more often: fallen maia (freq bonus 8) The monster species that spawned more often: crystal colony (freq bonus 4) The monster species that spawned more often: scientist (freq bonus 6) The monster species that spawned more often: supreme metroid (freq bonus 3) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 3) The monster species that spawned more often: rust spitter (freq bonus 3) The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: master medium wall The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: tin hen The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: grey icky thing The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 86) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 31) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 18) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 16) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 29) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...