Janszobar, neutral male gnomish Wizard ---.-- |..f@+ |....| |...$ |G...| |....+ ----#- [Janszobar the Evoker] St8 Dx14 Co7 In12 Wi4 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 37% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31898 Monster spawn increase reached its maximum at turn 83868 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 170718 The monster class that cannot be genocided was piercer The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 3) The monster species that spawned more often: expert trove (freq bonus 8) The monster species that spawned more often: cutter ogre (freq bonus 6) The monster species that spawned more often: nasty force patch (freq bonus 3) The monster species that spawned more often: Ghaele (freq bonus 2) The monster species that spawned more often: crunchy mushroom (freq bonus 4) The monster species that spawned more often: dark shaman (freq bonus 2) The monster species that spawned more often: fever phantasm (freq bonus 4) The monster species that spawned more often: hardened warrior (freq bonus 2) The monster species that spawned more often: Njusha's sweet sandal (freq bonus 3) The monster species that spawned more often: hammer master (freq bonus 4) The monster species that spawned more often: sailor (freq bonus 3) The monster species that spawned more often: dark starlit sky (freq bonus 2) The monster species that spawned more often: large kobold (freq bonus 8) The monster species that spawned more often: real fumbling monster (freq bonus 6) The monster species that spawned more often: werenymph (freq bonus 5) The monster species that spawned more often: wrinkled patch (freq bonus 3) The monster species that spawned more often: death metal freak (freq bonus 6) The monster species that spawned more often: dark figure (freq bonus 4) The monster species that spawned more often: elven centaur (freq bonus 6) The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: amethyst dragon The monster species that never randomly spawned: wererat The monster species that never randomly spawned: scrag The monster species that never randomly spawned: aroma lady The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: evasive enclave soldier The monster species that never randomly spawned: Dr. Delilah The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 14) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 19) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 2) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 9) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 93) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Next attribute increase check would have come at turn 1558 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...