Janszobar, neutral male gnomish Wizard --.-- |...| |...| +..@| |...f ----- [Janszobar the Evoker] St11 Dx20 Co17 In15 Wi12 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC3 MC3 Mov12 Xp1/0 Wt47/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. wand of summon sexy girl - Color: yellow. Material: wooden. Appearance: birch. This wand summons a sexy girl when zapped. Enjoy! :-) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 48% Wand drop chance was reduced to 99% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19361 Monster spawn increase reached its maximum at turn 70751 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 141710 The monster class that cannot be genocided was lizard The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: Inspector Kaptain (freq bonus 2) The monster species that spawned more often: jester (freq bonus 8) The monster species that spawned more often: giant gecko (freq bonus 16) The monster species that spawned more often: giant army ant (freq bonus 4) The monster species that spawned more often: snow impacter (freq bonus 3) The monster species that spawned more often: huge flaming sphere (freq bonus 5) The monster species that spawned more often: great terror wyrm (freq bonus 6) The monster species that spawned more often: sabre-tooth tiger (freq bonus 3) The monster species that spawned more often: flying guy (freq bonus 16) The monster species that spawned more often: topaz force fungus (freq bonus 20) The monster species that spawned more often: freezer turret (freq bonus 10) The monster species that spawned more often: translucent warp patch (freq bonus 6) The monster species that spawned more often: jackal demon (freq bonus 3) The monster species that spawned more often: demented shaman (freq bonus 3) The monster species that spawned more often: skeleton warrior (freq bonus 2) The monster species that spawned more often: dopplezon (freq bonus 12) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 2) The monster species that spawned more often: Kelk (freq bonus 4) The monster species that spawned more often: wood troll (freq bonus 12) The monster species that spawned more often: Telpan (freq bonus 6) The monster species that never randomly spawned: wolf beast The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: infernal troglodyte The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: lesser intrinsic eating mimic The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: twisted sylph The monster species that never randomly spawned: hell master The monster class that always generated with extra speed: light The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 86) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 21) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 94) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...