Janszobar, neutral male gnomish Wizard ---------- |........| |........| |........| |......@.| ---...f.r| - -+---- [Janszobar the Evoker] St10 Dx20 Co13 In11 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC3 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84800 Monster spawn increase reached its maximum at turn 135030 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 280269 The monster class that cannot be genocided was nymph The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: USA soldier (freq bonus 6) The monster species that spawned more often: ancient mercurial dragon (freq bonus 8) The monster species that spawned more often: dark permamimic (freq bonus 6) The monster species that spawned more often: black ones (freq bonus 7) The monster species that spawned more often: large phasing mimic (freq bonus 8) The monster species that spawned more often: bully permamimic (freq bonus 4) The monster species that spawned more often: ogre berserker (freq bonus 3) The monster species that spawned more often: icewoman (freq bonus 8) The monster species that spawned more often: ufo (freq bonus 8) The monster species that spawned more often: gnosis sephirah (freq bonus 10) The monster species that spawned more often: pile of killer gold coins (freq bonus 34) The monster species that spawned more often: freaky girl (freq bonus 5) The monster species that spawned more often: super bottle (freq bonus 10) The monster species that spawned more often: sulfur patch (freq bonus 5) The monster species that spawned more often: item trove (freq bonus 6) The monster species that spawned more often: colorful force fungus (freq bonus 4) The monster species that spawned more often: water force fungus (freq bonus 4) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 18) The monster species that spawned more often: magic eye (freq bonus 8) The monster species that spawned more often: giant frog (freq bonus 12) The monster species that never randomly spawned: clay warp fungus The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: osquip The monster species that never randomly spawned: Policeman Kriminologist The monster species that never randomly spawned: ancient pharao The monster species that never randomly spawned: gold dragon bat The monster species that never randomly spawned: horse man The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: shadow gazer The monster species that never randomly spawned: shaped fungus The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 20) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 20) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 16) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 15) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 18) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 2) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 72) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 74) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 6) Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...