Janszobar, neutral male gnomish Wizard ---------------- |.....$........| |..............| |.:.......f@...| --+-+----------- [Janszobar the Evoker] St7 Dx11 Co18 In15 Wi7 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 33 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 61 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13408 Monster spawn increase reached its maximum at turn 57373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3297854 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: fearful trove (freq bonus 6) The monster species that spawned more often: hovering ufo part (freq bonus 10) The monster species that spawned more often: journeyman light wall (freq bonus 3) The monster species that spawned more often: thorn rat (freq bonus 8) The monster species that spawned more often: drone growth (freq bonus 4) The monster species that spawned more often: white butterfly (freq bonus 20) The monster species that spawned more often: Amorous Lady (freq bonus 16) The monster species that spawned more often: frozen incineration (freq bonus 10) The monster species that spawned more often: blood fly (freq bonus 4) The monster species that spawned more often: kalkydra (freq bonus 11) The monster species that spawned more often: giant stone crusher (freq bonus 6) The monster species that spawned more often: gigant anteater (freq bonus 6) The monster species that spawned more often: umbrellarina (freq bonus 5) The monster species that spawned more often: old water dragon (freq bonus 10) The monster species that spawned more often: cursed warp patch (freq bonus 4) The monster species that spawned more often: garter snake (freq bonus 8) The monster species that spawned more often: jackal (freq bonus 20) The monster species that spawned more often: mantine (freq bonus 11) The monster species that spawned more often: muncher (freq bonus 3) The monster species that spawned more often: irresistible stalk (freq bonus 4) The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: tin hen The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: steel lord The monster species that never randomly spawned: onanocter 1a The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (461) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...