Janszobar, neutral male gnomish Wizard --------------- ...x........... |...x....f....| |.........@...- - ----------- - [Janszobar the Evoker] St8 Dx10 Co7 In13 Wi11 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Amulet drop chance was reduced to 22% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15032 Monster spawn increase reached its maximum at turn 58172 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 217560 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: basilisk (freq bonus 3) The monster species that spawned more often: purple snake (freq bonus 12) The monster species that spawned more often: giant amulet trove (freq bonus 5) The monster species that spawned more often: Miss Darkmoon (freq bonus 7) The monster species that spawned more often: azure draconian (freq bonus 3) The monster species that spawned more often: triceratops (freq bonus 8) The monster species that spawned more often: french portal ufo (freq bonus 6) The monster species that spawned more often: nabasleh sephirah (freq bonus 6) The monster species that spawned more often: vile archer (freq bonus 4) The monster species that spawned more often: battle scarred ronin (freq bonus 5) The monster species that spawned more often: shaped warp fungus (freq bonus 4) The monster species that spawned more often: plague eater (freq bonus 6) The monster species that spawned more often: opal warp patch (freq bonus 9) The monster species that spawned more often: werespider (freq bonus 2) The monster species that spawned more often: petro giant (freq bonus 6) The monster species that spawned more often: panther (freq bonus 6) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 4) The monster species that spawned more often: boss bass (freq bonus 7) The monster species that spawned more often: ice jelly (freq bonus 2) The monster species that spawned more often: shimmering mushroom (freq bonus 6) The monster species that never randomly spawned: half-life leech The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: goblin cop The monster species that never randomly spawned: gangster The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: anti grue The monster species that never randomly spawned: barking spider The monster species that never randomly spawned: two of hearts The monster species that never randomly spawned: silver force patch The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 25) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 17) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 19) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 77) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (408) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...