Janszobar, neutral male gnomish Wizard ---------- |......$f| |.......@| ....- .........| |........| |..(..... ----.----- [Janszobar the Evoker] St8 Dx12 Co15 In22 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 94% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 75% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17927 Monster spawn increase reached its maximum at turn 54322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 510818 The monster class that cannot be genocided was nymph The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: armed migo drone (freq bonus 8) The monster species that spawned more often: aedil (freq bonus 12) The monster species that spawned more often: orange mushroom (freq bonus 4) The monster species that spawned more often: racoon dog (freq bonus 3) The monster species that spawned more often: weremimic (freq bonus 3) The monster species that spawned more often: rabid rat (freq bonus 3) The monster species that spawned more often: acidic mushroom (freq bonus 4) The monster species that spawned more often: rabid coyote (freq bonus 3) The monster species that spawned more often: giant pygmy blowdart (freq bonus 4) The monster species that spawned more often: actual phase spider (freq bonus 8) The monster species that spawned more often: war lord (freq bonus 14) The monster species that spawned more often: void spore (freq bonus 8) The monster species that spawned more often: nexus naga (freq bonus 6) The monster species that spawned more often: rusty permamimic (freq bonus 10) The monster species that spawned more often: ego dust elemental (freq bonus 4) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 5) The monster species that spawned more often: beige patch (freq bonus 6) The monster species that spawned more often: radiation eye (freq bonus 5) The monster species that spawned more often: evasive soldier ant (freq bonus 8) The monster species that spawned more often: failed sorceror (freq bonus 6) The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: silver fox The monster species that never randomly spawned: angry watch leader The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: phantom ghost The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: thorn master The monster species that never randomly spawned: forgotten maia The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 360) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 28) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...