Janszobar, neutral male gnomish Wizard ------- |....@- |...f..| |....... |......| |...... ------+- [Janszobar the Evoker] St9 Dx13 Co6 In13 Wi11 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 92% Scroll drop chance was reduced to 92% Ring drop chance was reduced to 76% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36815 Monster spawn increase reached its maximum at turn 95995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2456619 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: It (freq bonus 7) The monster species that spawned more often: gnome uberwarrior (freq bonus 8) The monster species that spawned more often: torment worm (freq bonus 8) The monster species that spawned more often: teal patch (freq bonus 18) The monster species that spawned more often: undead locksmith (freq bonus 18) The monster species that spawned more often: jade monk (freq bonus 28) The monster species that spawned more often: claw bug (freq bonus 32) The monster species that spawned more often: normal vampire (freq bonus 8) The monster species that spawned more often: wolverine (freq bonus 14) The monster species that spawned more often: noxious warp fungus (freq bonus 10) The monster species that spawned more often: energy witch (freq bonus 24) The monster species that spawned more often: poison prince (freq bonus 14) The monster species that spawned more often: APEC Worker (freq bonus 8) The monster species that spawned more often: taker fungus (freq bonus 7) The monster species that spawned more often: anthrazite warp fungus (freq bonus 18) The monster species that spawned more often: weezing (freq bonus 9) The monster species that spawned more often: atomic quantum mechanic (freq bonus 16) The monster species that spawned more often: mimicry rubber (freq bonus 10) The monster species that spawned more often: golden naga (freq bonus 9) The monster species that spawned more often: walking disk drive (freq bonus 22) The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: real dark hound The monster species that never randomly spawned: very old deep dragon The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: veela The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: epidote colony The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 5) Next attribute increase check would have come at turn 950 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...