Janszobar, neutral male gnomish Wizard ,-+--- --#-...---- |.........| |.........| |.........| ..$.....| -@f.- ----- [Janszobar the Evoker] St14 Dx14 Co10 In15 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 57% Ring drop chance was reduced to 31% Potion drop chance was reduced to 76% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46494 Monster spawn increase reached its maximum at turn 74425 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 281945 The monster class that cannot be genocided was vortex The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: raging orc (freq bonus 3) The monster species that spawned more often: megaspore (freq bonus 3) The monster species that spawned more often: green colony (freq bonus 5) The monster species that spawned more often: full nymph (freq bonus 6) The monster species that spawned more often: black mushroom patch (freq bonus 6) The monster species that spawned more often: petty scary monster (freq bonus 8) The monster species that spawned more often: thick vrock (freq bonus 4) The monster species that spawned more often: tinker gnome (freq bonus 16) The monster species that spawned more often: twin bee (freq bonus 2) The monster species that spawned more often: purple crocodile (freq bonus 4) The monster species that spawned more often: thick beauty (freq bonus 10) The monster species that spawned more often: foul permamimic (freq bonus 2) The monster species that spawned more often: moldy colony (freq bonus 8) The monster species that spawned more often: mirkwood goblin (freq bonus 5) The monster species that spawned more often: gnomish mana wizard (freq bonus 5) The monster species that spawned more often: vorpal bunny (freq bonus 3) The monster species that spawned more often: mangy-looking leper (freq bonus 10) The monster species that spawned more often: heart of wolverine (freq bonus 8) The monster species that spawned more often: undead doll mistress (freq bonus 12) The monster species that spawned more often: porter flying dwarf (freq bonus 8) The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: petty-dwarf mage The monster species that never randomly spawned: thick prostitute The monster species that never randomly spawned: rocking-horse-fly The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: mind patch The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: spike giant The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 33) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 61) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 21) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 54) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 30) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 67) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 5) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 2) Next attribute increase check would have come at turn 1951 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...