Janszobar, neutral male gnomish Wizard ------ |....| |.=f.| |...@| |(...+ |.$..| ------ [Janszobar the Evoker] St9 Dx8 Co17 In15 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57235 Monster spawn increase reached its maximum at turn 89634 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 393096 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: wraith The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: shortener (freq bonus 6) The monster species that spawned more often: large visor snake (freq bonus 6) The monster species that spawned more often: justice keeper (freq bonus 10) The monster species that spawned more often: silver fungus (freq bonus 3) The monster species that spawned more often: Mister Ancient Regime (freq bonus 4) The monster species that spawned more often: evil starseer (freq bonus 3) The monster species that spawned more often: Detective Kommissioner (freq bonus 6) The monster species that spawned more often: young adult shimmering dragon (freq bonus 8) The monster species that spawned more often: cerulean sentai (freq bonus 10) The monster species that spawned more often: gravity force patch (freq bonus 8) The monster species that spawned more often: Goblin Sub King (freq bonus 6) The monster species that spawned more often: rod mimic (freq bonus 7) The monster species that spawned more often: fright (freq bonus 4) The monster species that spawned more often: bamboo golem (freq bonus 5) The monster species that spawned more often: stargazer (freq bonus 4) The monster species that spawned more often: goblin dart-thrower (freq bonus 16) The monster species that spawned more often: Yennoghu (freq bonus 8) The monster species that spawned more often: fiend of Slaanesh (freq bonus 8) The monster species that spawned more often: baluchitherium (freq bonus 5) The monster species that spawned more often: Ó (freq bonus 16) The monster species that never randomly spawned: punisher The monster species that never randomly spawned: darkest grue The monster species that never randomly spawned: Meltem's combat boot The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: hell bull The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: centaur sage The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: hammer swinger The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 19) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 67) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (861) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...