Janszobar, neutral male gnomish Wizard ----- |...| |..{| |...| |!..| |...| |@f.. --.-- [Janszobar the Evoker] St10 Dx12 Co19 In19 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31035 Monster spawn increase reached its maximum at turn 40838 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 417802 The monster class that cannot be genocided was golem The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: sickle skeleton (freq bonus 8) The monster species that spawned more often: flying dryad (freq bonus 4) The monster species that spawned more often: eight of diamonds (freq bonus 12) The monster species that spawned more often: black midge (freq bonus 4) The monster species that spawned more often: Olog-hai (freq bonus 6) The monster species that spawned more often: klingon soldier (freq bonus 2) The monster species that spawned more often: twilight vampire (freq bonus 4) The monster species that spawned more often: creeping copper coins (freq bonus 10) The monster species that spawned more often: big gray unicorn (freq bonus 4) The monster species that spawned more often: Anne's sneaker (freq bonus 14) The monster species that spawned more often: angry watch leader (freq bonus 2) The monster species that spawned more often: shock ant (freq bonus 3) The monster species that spawned more often: unreal force fungus (freq bonus 8) The monster species that spawned more often: banished soul (freq bonus 8) The monster species that spawned more often: Uniform Kommissioner (freq bonus 20) The monster species that spawned more often: Baphomet (freq bonus 6) The monster species that spawned more often: gold bug (freq bonus 4) The monster species that spawned more often: giant flycapturer (freq bonus 2) The monster species that spawned more often: green blob (freq bonus 4) The monster species that spawned more often: weeping woman (freq bonus 8) The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: antimagic mold The monster species that never randomly spawned: Sigurd The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: petro colony The monster species that never randomly spawned: poison virus The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: variag The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: stegosaurus The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 15) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 32) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 30) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...