Janszobar, neutral male gnomish Wizard ------ |.[..| +f.%.| |@...- |....| -.-+-- [Janszobar the Evoker] St6 Dx11 Co19 In16 Wi8 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of identify {1} j - an uncursed scroll of enchant weapon {1} k - an uncursed scroll of mass murder {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:2) {1} m - a blessed spellbook of resist poison (0:5) {1} n - a blessed spellbook of light (3:4) {1} o - a blessed spellbook of confuse monster (0:4) {1} Potions f - an uncursed potion of levitation {1} g - an uncursed potion of water {1} h - an uncursed potion of amnesia {1} Rings d - an uncursed ring of levitation {1} e - an uncursed ring of cold resistance {1} Wands c - an uncursed wand of cancellation (0:1) {1} Tools p - an uncursed magic marker (1:85) {1} q - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Potion drop chance was reduced to 92% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25654 Monster spawn increase reached its maximum at turn 65724 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 651888 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: bad witch (freq bonus 6) The monster species that spawned more often: marid elemental (freq bonus 12) The monster species that spawned more often: elam (freq bonus 4) The monster species that spawned more often: albino mushroom (freq bonus 10) The monster species that spawned more often: crimson mold (freq bonus 6) The monster species that spawned more often: nasty force patch (freq bonus 8) The monster species that spawned more often: xeroc (freq bonus 16) The monster species that spawned more often: ant (freq bonus 3) The monster species that spawned more often: porter spiked devil (freq bonus 6) The monster species that spawned more often: evasive wood nymph (freq bonus 4) The monster species that spawned more often: councillor (freq bonus 6) The monster species that spawned more often: slow warp patch (freq bonus 8) The monster species that spawned more often: successful entertainer (freq bonus 3) The monster species that spawned more often: Marianne (freq bonus 4) The monster species that spawned more often: glaceon (freq bonus 4) The monster species that spawned more often: faberge sphere (freq bonus 6) The monster species that spawned more often: lion man (freq bonus 8) The monster species that spawned more often: psychic growth (freq bonus 4) The monster species that spawned more often: lygrog (freq bonus 6) The monster species that spawned more often: colorless warp fungus (freq bonus 4) The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: green giant The monster species that never randomly spawned: black rogue The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: giant pink mouse The monster species that never randomly spawned: young adult plain dragon The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 35) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 15) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 73) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 12) Next attribute increase check would have come at turn 2036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...