Janszobar, neutral male gnomish Wizard -.------------ |@f..........| .............| |............| |............# -------------- [Janszobar the Evoker] St12 Dx10 Co14 In22 Wi12 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 55% Wand drop chance was reduced to 95% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18830 Monster spawn increase reached its maximum at turn 54859 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 273480 The monster class that cannot be genocided was trove The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: crack abuser (freq bonus 4) The monster species that spawned more often: huge ogre thief (freq bonus 3) The monster species that spawned more often: trap spore (freq bonus 3) The monster species that spawned more often: tunnel terror (freq bonus 16) The monster species that spawned more often: white light (freq bonus 8) The monster species that spawned more often: crunchy stalk (freq bonus 6) The monster species that spawned more often: cursed warp fungus (freq bonus 4) The monster species that spawned more often: swamp fern spore (freq bonus 16) The monster species that spawned more often: hidden barrow wight (freq bonus 12) The monster species that spawned more often: fire hulk (freq bonus 4) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 20) The monster species that spawned more often: buffalo (freq bonus 24) The monster species that spawned more often: mechanical juggernaut (freq bonus 16) The monster species that spawned more often: Inspector Kaptain (freq bonus 4) The monster species that spawned more often: cook (freq bonus 32) The monster species that spawned more often: soft growth (freq bonus 8) The monster species that spawned more often: glibbery slime (freq bonus 6) The monster species that spawned more often: undead nymph (freq bonus 3) The monster species that spawned more often: twin noritta (freq bonus 5) The monster species that spawned more often: corpse fiend (freq bonus 16) The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: Robin The monster species that never randomly spawned: leocentaur king The monster species that never randomly spawned: tiny pseudodragon The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: pleasing warp patch The monster species that never randomly spawned: ogre mummy The monster species that never randomly spawned: vampire lich The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: giga jubjub bird The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 23) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 40) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 57) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 97) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...