Janszobar, neutral male gnomish Wizard -- -+---- -....@..| |......f..| ....r$....| |.........| |.......--- -.------- [Janszobar the Evoker] St7 Dx10 Co9 In8 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls h - an uncursed scroll of enchant armor {1} i - an uncursed scroll of destroy armor {1} j - a blessed scroll of enchant armor {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of force bolt (6:5) {1} l - a blessed spellbook of resist poison (0:3) {1} m - a blessed spellbook of light (0:4) {1} n - a blessed spellbook of create monster (0:4) {1} Potions f - an uncursed potion of acid {1} g - 2 uncursed potions of object detection {2} Rings d - an uncursed ring of slow digestion {1} e - an uncursed ring of regeneration {1} Wands c - an uncursed wand of enlightenment (2:8) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 93% Concealing monsters were spawned underneath items 45% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18113 Monster spawn increase reached its maximum at turn 44027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 935598 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: small turret (freq bonus 10) The monster species that spawned more often: gigant anteater (freq bonus 6) The monster species that spawned more often: speedy mountain nymph (freq bonus 2) The monster species that spawned more often: petty scary monster (freq bonus 5) The monster species that spawned more often: burning mage (freq bonus 6) The monster species that spawned more often: timid goblin (freq bonus 24) The monster species that spawned more often: disgusting warp patch (freq bonus 2) The monster species that spawned more often: eraser swarmer (freq bonus 16) The monster species that spawned more often: passive mind flayer (freq bonus 8) The monster species that spawned more often: cha-tora (freq bonus 6) The monster species that spawned more often: ichthyosaur (freq bonus 8) The monster species that spawned more often: wicked woods (freq bonus 5) The monster species that spawned more often: dragon geist (freq bonus 8) The monster species that spawned more often: artillery water nymph (freq bonus 15) The monster species that spawned more often: May-Britt (freq bonus 8) The monster species that spawned more often: Woodland-elf rogue (freq bonus 6) The monster species that spawned more often: giant tarantula (freq bonus 4) The monster species that spawned more often: red mushroom patch (freq bonus 3) The monster species that spawned more often: poison virus (freq bonus 2) The monster species that spawned more often: hiding rubber (freq bonus 6) The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: disintegration kobold The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: freemason grand chancellor The monster species that never randomly spawned: waterspout The monster species that never randomly spawned: string-tanga prostitute The monster species that never randomly spawned: red laser The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: asshole vacuum cleaner The monster species that never randomly spawned: half-dragon zombie The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 18) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 49) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 28) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...