Janszobar, neutral male gnomish Wizard ----- |..@| |.f.| |...+ |.`.| ----- [Janszobar the Evoker] St4 Dx8 Co12 In11 Wi13 Ch7 WizGnoMalNeu S4 Dlvl:1 $4 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 4 gold pieces. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 21% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21766 Monster spawn increase reached its maximum at turn 75416 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 170097 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: archaeopteryx (freq bonus 5) The monster species that spawned more often: giant shimmering ant (freq bonus 5) The monster species that spawned more often: dark matter fly (freq bonus 4) The monster species that spawned more often: gloam spawner (freq bonus 5) The monster species that spawned more often: flayer shaman (freq bonus 14) The monster species that spawned more often: lethe patch (freq bonus 3) The monster species that spawned more often: wizrobe (freq bonus 8) The monster species that spawned more often: radiant spore (freq bonus 6) The monster species that spawned more often: topaz warp fungus (freq bonus 14) The monster species that spawned more often: radiation eye (freq bonus 10) The monster species that spawned more often: sludge spore (freq bonus 20) The monster species that spawned more often: black ones (freq bonus 7) The monster species that spawned more often: ice spore (freq bonus 10) The monster species that spawned more often: multicolor laser (freq bonus 20) The monster species that spawned more often: porcupine (freq bonus 10) The monster species that spawned more often: water demon (freq bonus 4) The monster species that spawned more often: giant boar (freq bonus 5) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 4) The monster species that spawned more often: Sasuke Sarugature (freq bonus 14) The monster species that spawned more often: shadow spider (freq bonus 7) The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: forest maggot The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: Karin The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: scramper The monster species that never randomly spawned: large blue snake The monster species that never randomly spawned: giant turtle The monster species that never randomly spawned: Akane The monster species that never randomly spawned: jora hawk The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 19) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 7) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 2250 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...