Janszobar, neutral male gnomish Wizard -------- |....... |.@....| -..f...| ........ .........| ........`.| ------------ [Janszobar the Evoker] St9 Dx21 Co13 In20 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC3 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 83% Wand drop chance was reduced to 96% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43233 Monster spawn increase reached its maximum at turn 65228 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 203698 The monster class that cannot be genocided was troll The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: Kop Lieutenant (freq bonus 8) The monster species that spawned more often: nasty fungus (freq bonus 4) The monster species that spawned more often: blue mushroom (freq bonus 32) The monster species that spawned more often: newt (freq bonus 28) The monster species that spawned more often: car thief (freq bonus 8) The monster species that spawned more often: undead twelph (freq bonus 7) The monster species that spawned more often: sludge shoggoth (freq bonus 4) The monster species that spawned more often: fake force patch (freq bonus 8) The monster species that spawned more often: Anne (freq bonus 14) The monster species that spawned more often: balrog captain (freq bonus 6) The monster species that spawned more often: journeyman light wall (freq bonus 12) The monster species that spawned more often: multi-hued force patch (freq bonus 12) The monster species that spawned more often: hard boiled eggman (freq bonus 12) The monster species that spawned more often: cerulean colony (freq bonus 6) The monster species that spawned more often: female girl (freq bonus 12) The monster species that spawned more often: normal ant (freq bonus 4) The monster species that spawned more often: nightly stalk (freq bonus 8) The monster species that spawned more often: cyan mushroom (freq bonus 7) The monster species that spawned more often: Detective Kommissioner (freq bonus 7) The monster species that spawned more often: novice dark wall (freq bonus 6) The monster species that never randomly spawned: anuban jackal The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: colluded patch The monster species that never randomly spawned: Juen The monster species that never randomly spawned: petty gnoll shaman The monster species that never randomly spawned: floodwave The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: rot turret The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 18) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 110) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 10) Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (269) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...