Janszobar, neutral male gnomish Wizard ------ +....| |....| ..f..| |.@..| |....| .....| |....| ....| |....| |....| |....| |....| ------ [Janszobar the Evoker] St8 Dx14 Co14 In13 Wi9 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 129 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Potion drop chance was reduced to 76% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60770 Monster spawn increase reached its maximum at turn 83783 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 173544 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: dire mosquito (freq bonus 4) The monster species that spawned more often: Bull Gates (freq bonus 10) The monster species that spawned more often: fleeing annoyer (freq bonus 6) The monster species that spawned more often: gigantic pseudodragon (freq bonus 6) The monster species that spawned more often: psych orb (freq bonus 3) The monster species that spawned more often: baluchitherium (freq bonus 5) The monster species that spawned more often: siena mold (freq bonus 4) The monster species that spawned more often: twin bee (freq bonus 22) The monster species that spawned more often: disenchanter patch (freq bonus 5) The monster species that spawned more often: orc swordmaster (freq bonus 7) The monster species that spawned more often: death hulk (freq bonus 6) The monster species that spawned more often: blank patch (freq bonus 4) The monster species that spawned more often: suicide king (freq bonus 8) The monster species that spawned more often: ultra elemental (freq bonus 6) The monster species that spawned more often: The Nemean Lion (freq bonus 6) The monster species that spawned more often: fetish (freq bonus 7) The monster species that spawned more often: ill stalk (freq bonus 5) The monster species that spawned more often: wizard eye (freq bonus 4) The monster species that spawned more often: Armed Kop Katcher (freq bonus 5) The monster species that spawned more often: uͨvbU<1R!~wS (freq bonus 8) The monster species that never randomly spawned: dream stalk The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: opal warp fungus The monster species that never randomly spawned: ghast The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: shoggoth blob The monster species that never randomly spawned: bug The monster species that never randomly spawned: internet dragon The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 293) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1087) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...