Janszobar, neutral male gnomish Wizard ------ .....| |kf..| |..@.| ------ [Janszobar the Evoker] St14 Dx16 Co14 In16 Wi15 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 290 Scroll drop chance was reduced to 99% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 74% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58991 Monster spawn increase reached its maximum at turn 147711 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 470305 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: sloppy mold (freq bonus 4) The monster species that spawned more often: activist (freq bonus 10) The monster species that spawned more often: JUGEN (freq bonus 3) The monster species that spawned more often: flying hydra (freq bonus 5) The monster species that spawned more often: small rust monster (freq bonus 3) The monster species that spawned more often: sand lancer (freq bonus 3) The monster species that spawned more often: mylings (freq bonus 3) The monster species that spawned more often: venomous spider (freq bonus 6) The monster species that spawned more often: white fungus (freq bonus 3) The monster species that spawned more often: vampire dwarf (freq bonus 2) The monster species that spawned more often: ultimate mimic (freq bonus 18) The monster species that spawned more often: baby guivre (freq bonus 8) The monster species that spawned more often: H. (freq bonus 20) The monster species that spawned more often: sucker stalk (freq bonus 2) The monster species that spawned more often: psychic (freq bonus 6) The monster species that spawned more often: Ina (freq bonus 6) The monster species that spawned more often: poison gas turret (freq bonus 4) The monster species that spawned more often: spike smasher (freq bonus 6) The monster species that spawned more often: bumbling priest (freq bonus 3) The monster species that spawned more often: seven of clubs (freq bonus 3) The monster species that never randomly spawned: coins of precious gold The monster species that never randomly spawned: sepia force patch The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: nasty colony The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: amulet trove The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: door permamimic The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: lizard man The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 21) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 13) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 43) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 14) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...