Janszobar, neutral male gnomish Wizard -------- |.....@| |......f |......| |.}}}..| |.....(| -------- [Janszobar the Evoker] St10 Dx20 Co8 In16 Wi13 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC3 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 76% Potion drop chance was reduced to 91% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20747 Monster spawn increase reached its maximum at turn 78607 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 92171 The monster class that cannot be genocided was piercer The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: chemistry teacher (freq bonus 10) The monster species that spawned more often: Yasaman (freq bonus 24) The monster species that spawned more often: ebony golem (freq bonus 4) The monster species that spawned more often: abnormal fungus (freq bonus 3) The monster species that spawned more often: very old blood dragon (freq bonus 14) The monster species that spawned more often: forgotten soul (freq bonus 3) The monster species that spawned more often: ruby growth (freq bonus 12) The monster species that spawned more often: hydra lich (freq bonus 5) The monster species that spawned more often: beige unicorn (freq bonus 3) The monster species that spawned more often: killer tomato (freq bonus 2) The monster species that spawned more often: ebony golem (freq bonus 10) The monster species that spawned more often: night clan (freq bonus 5) The monster species that spawned more often: owlbear (freq bonus 2) The monster species that spawned more often: floating melon (freq bonus 6) The monster species that spawned more often: kobold polluter (freq bonus 2) The monster species that spawned more often: dark woman (freq bonus 8) The monster species that spawned more often: magic spore (freq bonus 2) The monster species that spawned more often: extra nasty monster (freq bonus 4) The monster species that spawned more often: mirkwood goblin (freq bonus 3) The monster species that spawned more often: doomcloud (freq bonus 6) The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: young adult black dragon The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: Cray The monster species that never randomly spawned: water monster The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: Mother Lily The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 26) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 69) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 45) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 12) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 3) Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...