Janszobar, neutral male gnomish Wizard --+--- |@f... |....| |....| |....| |....- |..°.| ------ [Janszobar the Evoker] St8 Dx10 Co11 In13 Wi4 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37068 Monster spawn increase reached its maximum at turn 58444 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 817235 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: doraemon (freq bonus 10) The monster species that spawned more often: amorphous fish (freq bonus 12) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 6) The monster species that spawned more often: pirate (freq bonus 9) The monster species that spawned more often: siena spore (freq bonus 14) The monster species that spawned more often: arrow turret (freq bonus 5) The monster species that spawned more often: octarine fungus (freq bonus 12) The monster species that spawned more often: Aldinach (freq bonus 8) The monster species that spawned more often: human monkey (freq bonus 6) The monster species that spawned more often: troll priest (freq bonus 5) The monster species that spawned more often: prayer book permamimic (freq bonus 8) The monster species that spawned more often: rainbowfly (freq bonus 5) The monster species that spawned more often: burning wall (freq bonus 22) The monster species that spawned more often: yellow fungus (freq bonus 6) The monster species that spawned more often: Officer Sergeant (freq bonus 10) The monster species that spawned more often: blue monster (freq bonus 6) The monster species that spawned more often: homing thunder caller (freq bonus 6) The monster species that spawned more often: lightning sentry (freq bonus 6) The monster species that spawned more often: mahou shoujo (freq bonus 18) The monster species that spawned more often: the hidden (freq bonus 40) The monster species that never randomly spawned: invisible mold The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: nexus mold The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: slashem horror The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: S'ؘl¨{m:ø;uv²–ó-Â_ The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 12) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 12) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 28) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 3486 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...