Janszobar, neutral male gnomish Wizard ------- +...f@| |.....| |.....| |.....| |.....| -----+- [Janszobar the Evoker] St11 Dx9 Co6 In10 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 269 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 49% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16275 Monster spawn increase reached its maximum at turn 31007 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 522150 The monster class that cannot be genocided was gnome The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: blue-red warp patch (freq bonus 10) The monster species that spawned more often: black ooze (freq bonus 3) The monster species that spawned more often: cheshire cat (freq bonus 4) The monster species that spawned more often: ufo (freq bonus 12) The monster species that spawned more often: water spore (freq bonus 4) The monster species that spawned more often: USA soldier (freq bonus 12) The monster species that spawned more often: false force patch (freq bonus 5) The monster species that spawned more often: really dangerous fungus (freq bonus 6) The monster species that spawned more often: ill colony (freq bonus 14) The monster species that spawned more often: decayed growth (freq bonus 10) The monster species that spawned more often: trap fungus (freq bonus 3) The monster species that spawned more often: rattata (freq bonus 8) The monster species that spawned more often: goomba (freq bonus 12) The monster species that spawned more often: Walduin (freq bonus 10) The monster species that spawned more often: ferrous warp fungus (freq bonus 16) The monster species that spawned more often: marsupilami (freq bonus 4) The monster species that spawned more often: cuntgun trooper (freq bonus 16) The monster species that spawned more often: istar (freq bonus 6) The monster species that spawned more often: swamp kobold (freq bonus 6) The monster species that spawned more often: holed wall (freq bonus 8) The monster species that never randomly spawned: Bianca The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: creeping mold The monster species that never randomly spawned: Klaus The monster species that never randomly spawned: raticlaw The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: atlantean The monster species that never randomly spawned: death brawler The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 12) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 3) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...