Janszobar, neutral male gnomish Wizard ---- ..+ .| | `f. |..@| |...| ----- [Janszobar the Evoker] St8 Dx16 Co13 In23 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54185 Monster spawn increase reached its maximum at turn 93005 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 992118 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: rabid dingo (freq bonus 8) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 5) The monster species that spawned more often: gorgon (freq bonus 7) The monster species that spawned more often: hungry growth (freq bonus 12) The monster species that spawned more often: glib trove (freq bonus 8) The monster species that spawned more often: bramble force fungus (freq bonus 10) The monster species that spawned more often: deceiving force patch (freq bonus 10) The monster species that spawned more often: hidden energy vortex (freq bonus 14) The monster species that spawned more often: snakeman hunter (freq bonus 10) The monster species that spawned more often: ore-spore lichen (freq bonus 10) The monster species that spawned more often: tomb mummy (freq bonus 5) The monster species that spawned more often: ´Þ_„0 Æä‡‘YtÑü÷i2ˆûuµ (freq bonus 24) The monster species that spawned more often: Lara (freq bonus 5) The monster species that spawned more often: yellow force patch (freq bonus 12) The monster species that spawned more often: frogman guide (freq bonus 20) The monster species that spawned more often: spore shrieker (freq bonus 36) The monster species that spawned more often: skunk (freq bonus 16) The monster species that spawned more often: heavy weapon dude (freq bonus 10) The monster species that spawned more often: freezer snake (freq bonus 7) The monster species that spawned more often: blue growth (freq bonus 6) The monster species that never randomly spawned: river orc The monster species that never randomly spawned: petty boo The monster species that never randomly spawned: shapeshifter The monster species that never randomly spawned: obnoxious naiad The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: threshold spore The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: porter wind fungus The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 15) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 35) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 50) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 31) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 42) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...