Janszobar, neutral male gnomish Wizard .$. .@. f.. [Janszobar the Evoker] St8 Dx12 Co7 In23 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21333 Monster spawn increase reached its maximum at turn 67701 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 137250 The monster class that cannot be genocided was wraith The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: flying lemure (freq bonus 5) The monster species that spawned more often: little tyrannosaurus (freq bonus 4) The monster species that spawned more often: warty mushroom (freq bonus 2) The monster species that spawned more often: werejabberwock (freq bonus 6) The monster species that spawned more often: tretre fly (freq bonus 4) The monster species that spawned more often: Victoria's lady pump (freq bonus 20) The monster species that spawned more often: packer rat (freq bonus 4) The monster species that spawned more often: gas spore (freq bonus 3) The monster species that spawned more often: fallen angel (freq bonus 3) The monster species that spawned more often: intelligent piercer (freq bonus 4) The monster species that spawned more often: blackbelt (freq bonus 5) The monster species that spawned more often: selenite (freq bonus 3) The monster species that spawned more often: frost atronach (freq bonus 8) The monster species that spawned more often: Rock Lee (freq bonus 4) The monster species that spawned more often: daughter of Typhon (freq bonus 8) The monster species that spawned more often: swamp ghost (freq bonus 4) The monster species that spawned more often: gecko (freq bonus 9) The monster species that spawned more often: real nexus hound (freq bonus 6) The monster species that spawned more often: sleep trove (freq bonus 8) The monster species that spawned more often: colluded fungus (freq bonus 7) The monster species that never randomly spawned: umbra warp fungus The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: karmic mushroom The monster species that never randomly spawned: petty glib vortex The monster species that never randomly spawned: failed sorceror The monster species that never randomly spawned: shambling terror The monster species that never randomly spawned: piranha The monster species that never randomly spawned: flying cockatrice The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: banished soul The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 111) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 15) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Next attribute increase check would have come at turn 971 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (499) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...