Janszobar, neutral male gnomish Wizard -- -------------- ----------- -- |..............................| |..............................| |.....................f@.......| |..............................| ----- -------------------------- [Janszobar the Evoker] St5 Dx9 Co9 In15 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30135 Monster spawn increase reached its maximum at turn 70375 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 269559 The monster class that cannot be genocided was blob The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: siena fungus (freq bonus 6) The monster species that spawned more often: smirking sneak thief (freq bonus 7) The monster species that spawned more often: arcanine (freq bonus 7) The monster species that spawned more often: torchbearer (freq bonus 28) The monster species that spawned more often: artillery dragon (freq bonus 10) The monster species that spawned more often: hostile POW (freq bonus 6) The monster species that spawned more often: blink dog (freq bonus 10) The monster species that spawned more often: death clan (freq bonus 10) The monster species that spawned more often: great dome of perplexity (freq bonus 10) The monster species that spawned more often: baals minion (freq bonus 14) The monster species that spawned more often: berserk slayer (freq bonus 8) The monster species that spawned more often: demon gazer (freq bonus 14) The monster species that spawned more often: yellow dragon (freq bonus 16) The monster species that spawned more often: shadow wyrm (freq bonus 28) The monster species that spawned more often: disgusting spore (freq bonus 24) The monster species that spawned more often: black widow (freq bonus 16) The monster species that spawned more often: god (freq bonus 12) The monster species that spawned more often: angry watch leader (freq bonus 14) The monster species that spawned more often: disgusting mushroom (freq bonus 12) The monster species that spawned more often: >mi'wq (freq bonus 10) The monster species that never randomly spawned: invisible stalk The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: purple dragon The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: gloam The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: blade back The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: dreadjudge The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 2) Next attribute increase check would have come at turn 759 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (352) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...