Janszobar, neutral male gnomish Wizard --- -------- |.(a.@.....| |.....f....| +..........| ------------ [Janszobar the Evoker] St5 Dx12 Co11 In11 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 72% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32495 Monster spawn increase reached its maximum at turn 107817 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 306464 The monster class that cannot be genocided was xorn The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: hidden bird (freq bonus 5) The monster species that spawned more often: glib monster (freq bonus 10) The monster species that spawned more often: tretre fly (freq bonus 8) The monster species that spawned more often: supreme metroid (freq bonus 10) The monster species that spawned more often: giant pygmy shaman (freq bonus 4) The monster species that spawned more often: baby water dragon (freq bonus 3) The monster species that spawned more often: honey wasp (freq bonus 8) The monster species that spawned more often: bow wolf (freq bonus 3) The monster species that spawned more often: ankylosaurus (freq bonus 4) The monster species that spawned more often: hill giant shaman (freq bonus 7) The monster species that spawned more often: rebel giant (freq bonus 2) The monster species that spawned more often: nautilus coxswain (freq bonus 4) The monster species that spawned more often: water naga (freq bonus 12) The monster species that spawned more often: church preacher (freq bonus 3) The monster species that spawned more often: elf champion (freq bonus 3) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: clay fungus (freq bonus 4) The monster species that spawned more often: purple patch (freq bonus 6) The monster species that spawned more often: young adult plain dragon (freq bonus 3) The monster species that spawned more often: Joker Black (freq bonus 8) The monster species that never randomly spawned: night clan The monster species that never randomly spawned: toxic mushroom The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: fourteen-headed hydra The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: homicider The monster species that never randomly spawned: small flying mimic The monster species that never randomly spawned: kobold elemental The monster class that always generated with extra speed: piercer The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 16) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 18) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (616) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...