Janszobar, neutral male gnomish Wizard ----+-- |..@..| |..f..+ |.....| ------- [Janszobar the Evoker] St5 Dx15 Co18 In10 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56444 Monster spawn increase reached its maximum at turn 174604 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2744868 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 4) The monster species that spawned more often: wererat (freq bonus 4) The monster species that spawned more often: troll clan chief (freq bonus 20) The monster species that spawned more often: song book permamimic (freq bonus 3) The monster species that spawned more often: stalking coyote (freq bonus 4) The monster species that spawned more often: team ant member (freq bonus 16) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 8) The monster species that spawned more often: topless nurse (freq bonus 4) The monster species that spawned more often: human mummy (freq bonus 6) The monster species that spawned more often: thrasher (freq bonus 10) The monster species that spawned more often: skeleton (freq bonus 6) The monster species that spawned more often: eye of the hurricane (freq bonus 2) The monster species that spawned more often: panic (freq bonus 6) The monster species that spawned more often: merrow (freq bonus 2) The monster species that spawned more often: shard warp patch (freq bonus 3) The monster species that spawned more often: giant food trove (freq bonus 10) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 4) The monster species that spawned more often: real devilfish (freq bonus 5) The monster species that spawned more often: girly girl (freq bonus 4) The monster species that spawned more often: silver warp patch (freq bonus 8) The monster species that never randomly spawned: demonic bladewitch The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: energy warp fungus The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: four castle sightseeing The monster species that never randomly spawned: tzee The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: grey naga hatchling The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (575) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...