Janszobar, neutral male gnomish Wizard ----.-- |.....| ..@...| |f....| ------- [Janszobar the Evoker] St8 Dx11 Co13 In16 Wi4 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 53% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 89% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12775 Monster spawn increase reached its maximum at turn 57505 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3466379 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: special patch (freq bonus 3) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 2) The monster species that spawned more often: sand warrior (freq bonus 4) The monster species that spawned more often: fetid defiler (freq bonus 2) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 3) The monster species that spawned more often: giant white rat (freq bonus 6) The monster species that spawned more often: time monster (freq bonus 14) The monster species that spawned more often: energy mold (freq bonus 5) The monster species that spawned more often: old bear (freq bonus 3) The monster species that spawned more often: octarine fungus (freq bonus 12) The monster species that spawned more often: droning ufo part (freq bonus 4) The monster species that spawned more often: threshold patch (freq bonus 14) The monster species that spawned more often: winged-demon (freq bonus 3) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: ochre jelly (freq bonus 2) The monster species that spawned more often: really dangerous mold (freq bonus 3) The monster species that spawned more often: oathbreaker (freq bonus 12) The monster species that spawned more often: troglodyte witch doctor (freq bonus 3) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 4) The monster species that spawned more often: super-old purple dragon (freq bonus 4) The monster species that never randomly spawned: ballas The monster species that never randomly spawned: shard fungus The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: red weed The monster species that never randomly spawned: gravity chicken The monster species that never randomly spawned: multi-hued jelly The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: death leprechaun The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 193) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 14) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 21) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 6) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (385) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...