Janszobar, neutral male gnomish Wizard ------------ |........@f. |.....[.c..| |[......%... ----------+- [Janszobar the Evoker] St11 Dx16 Co9 In21 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 97% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28055 Monster spawn increase reached its maximum at turn 112555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 345411 The monster class that cannot be genocided was trove The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: giant snail (freq bonus 16) The monster species that spawned more often: multi-hued force fungus (freq bonus 12) The monster species that spawned more often: siena mold (freq bonus 8) The monster species that spawned more often: werepiranha (freq bonus 16) The monster species that spawned more often: Demimaster Assassin (freq bonus 5) The monster species that spawned more often: shrieker mushroom patch (freq bonus 10) The monster species that spawned more often: gangster (freq bonus 6) The monster species that spawned more often: tree mushroom (freq bonus 8) The monster species that spawned more often: albino warp fungus (freq bonus 10) The monster species that spawned more often: venom stalk (freq bonus 3) The monster species that spawned more often: Avatar of Lolth (freq bonus 18) The monster species that spawned more often: novel force fungus (freq bonus 4) The monster species that spawned more often: novel stalk (freq bonus 3) The monster species that spawned more often: black error (freq bonus 3) The monster species that spawned more often: hill troll (freq bonus 5) The monster species that spawned more often: disco bouncer (freq bonus 3) The monster species that spawned more often: ruby warp fungus (freq bonus 3) The monster species that spawned more often: bad guard (freq bonus 2) The monster species that spawned more often: blink mold (freq bonus 5) The monster species that spawned more often: drunkard (freq bonus 16) The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: barricade The monster species that never randomly spawned: starlit sky The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: kurast boo The monster species that never randomly spawned: school director The monster species that never randomly spawned: glowing draconian The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 20) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 19) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 2) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 17) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 4) Next attribute increase check would have come at turn 2718 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...