Janszobar, neutral male gnomish Wizard ------+--- |....(.... |........| |.).@....+ .f@......| -.-------- [Janszobar the Evoker] St5 Dx14 Co11 In18 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here an expensive camera {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 10% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 76% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12295 Monster spawn increase reached its maximum at turn 53775 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 319428 The monster class that cannot be genocided was ogre The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: airplane (freq bonus 7) The monster species that spawned more often: radiant spirit (freq bonus 12) The monster species that spawned more often: Mister Strip-Mine (freq bonus 3) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 8) The monster species that spawned more often: berator (freq bonus 5) The monster species that spawned more often: petty demilich (freq bonus 6) The monster species that spawned more often: greedy looking gnome (freq bonus 10) The monster species that spawned more often: bad patch (freq bonus 5) The monster species that spawned more often: red worm (freq bonus 6) The monster species that spawned more often: old cyan dragon (freq bonus 6) The monster species that spawned more often: giant scorpion (freq bonus 6) The monster species that spawned more often: giant slug (freq bonus 4) The monster species that spawned more often: maggot mass (freq bonus 2) The monster species that spawned more often: agate force patch (freq bonus 4) The monster species that spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: disgusting force fungus (freq bonus 6) The monster species that spawned more often: winter wolf cub (freq bonus 3) The monster species that spawned more often: bloody lawyer (freq bonus 6) The monster species that spawned more often: frost bear (freq bonus 4) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 4) The monster species that never randomly spawned: atomic turret The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: death mage The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: dream stalk The monster species that never randomly spawned: guard dog The monster species that never randomly spawned: dark light The monster species that never randomly spawned: petty giant ant The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 148) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 68) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 14) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 16) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 12) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 9) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 88) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 5) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...