Janszobar, neutral male gnomish Wizard -+------ |.....$| .@.....| |.f.$.+| -------- [Janszobar the Evoker] St9 Dx15 Co11 In22 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 78% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11237 Monster spawn increase reached its maximum at turn 50447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3885945 The monster class that cannot be genocided was dragon The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: frost spider (freq bonus 4) The monster species that spawned more often: kobold boss (freq bonus 3) The monster species that spawned more often: flatface (freq bonus 8) The monster species that spawned more often: nurgling (freq bonus 4) The monster species that spawned more often: umbra spore (freq bonus 4) The monster species that spawned more often: student on strike (freq bonus 2) The monster species that spawned more often: slimy stalk (freq bonus 5) The monster species that spawned more often: emperor onsen penguin (freq bonus 4) The monster species that spawned more often: antisocial woman (freq bonus 5) The monster species that spawned more often: nexus force fungus (freq bonus 3) The monster species that spawned more often: À¡|fyÝ è (freq bonus 3) The monster species that spawned more often: Laurens (freq bonus 3) The monster species that spawned more often: quantum spore (freq bonus 3) The monster species that spawned more often: undead ego snake (freq bonus 6) The monster species that spawned more often: murderer (freq bonus 2) The monster species that spawned more often: umber pony (freq bonus 3) The monster species that spawned more often: agate growth (freq bonus 14) The monster species that spawned more often: giant zombie (freq bonus 4) The monster species that spawned more often: theme lion (freq bonus 3) The monster species that spawned more often: legged tuna (freq bonus 3) The monster species that never randomly spawned: glowing mold The monster species that never randomly spawned: kraken The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: dunmer The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: mutated undead potato The monster species that never randomly spawned: stupid blonde girl The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 13) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 5) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 15) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 5) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...