Janszobar, neutral male gnomish Wizard -------- .......| |......| ...f.... -.@...| |.....| ------- [Janszobar the Evoker] St9 Dx13 Co10 In16 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 58% Concealing monsters were spawned underneath items 47% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22453 Monster spawn increase reached its maximum at turn 38404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 256372 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: commanding spirit (freq bonus 16) The monster species that spawned more often: blood hook (freq bonus 14) The monster species that spawned more often: hod sephirah (freq bonus 18) The monster species that spawned more often: eternity engine (freq bonus 3) The monster species that spawned more often: large queue (freq bonus 8) The monster species that spawned more often: paralyzed ufo part (freq bonus 12) The monster species that spawned more often: blemmye (freq bonus 3) The monster species that spawned more often: blood pudding (freq bonus 5) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 4) The monster species that spawned more often: parrot (freq bonus 4) The monster species that spawned more often: thick beauty (freq bonus 10) The monster species that spawned more often: murk dweller (freq bonus 8) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 8) The monster species that spawned more often: flank player (freq bonus 8) The monster species that spawned more often: red slime (freq bonus 8) The monster species that spawned more often: undead gangster (freq bonus 8) The monster species that spawned more often: gray mushroom (freq bonus 6) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 8) The monster species that spawned more often: Inspector Kaptain (freq bonus 4) The monster species that spawned more often: undead politician (freq bonus 16) The monster species that never randomly spawned: like-like The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: evil fly The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: invisible patch The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 20) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 5) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 14) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 60) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...