Janszobar, neutral male gnomish Wizard -------- ---$.....| ....{{.B.| |....f...| |...@...{| |........| -----.---- [Janszobar the Evoker] St7 Dx13 Co17 In12 Wi12 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 44% chance Book drop chance was reduced to 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40845 Monster spawn increase reached its maximum at turn 87285 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3973340 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: enclave elite soldier (freq bonus 14) The monster species that spawned more often: blister stalk (freq bonus 7) The monster species that spawned more often: great dome of perplexity (freq bonus 7) The monster species that spawned more often: petty creeping mithril coins (freq bonus 12) The monster species that spawned more often: berserk slayer (freq bonus 10) The monster species that spawned more often: cortex (freq bonus 7) The monster species that spawned more often: brown firebird (freq bonus 6) The monster species that spawned more often: coins of fools gold (freq bonus 13) The monster species that spawned more often: void growth (freq bonus 22) The monster species that spawned more often: shambling horror (freq bonus 10) The monster species that spawned more often: pond naga (freq bonus 40) The monster species that spawned more often: cheating minotaur (freq bonus 8) The monster species that spawned more often: susuwatari (freq bonus 6) The monster species that spawned more often: consul (freq bonus 8) The monster species that spawned more often: old black dragon (freq bonus 6) The monster species that spawned more often: club racquet (freq bonus 6) The monster species that spawned more often: orc mage (freq bonus 18) The monster species that spawned more often: kobold basher (freq bonus 14) The monster species that spawned more often: wyrd sister (freq bonus 5) The monster species that spawned more often: grimlock (freq bonus 7) The monster species that never randomly spawned: giant purple jellyfish The monster species that never randomly spawned: hole stalk The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: Merihim, Prince of Pestilence The monster species that never randomly spawned: dementor The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: Larry The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 86) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 2) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 1) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...