Janszobar, neutral male gnomish Wizard ---- - |@f{.| |.)# ---- [Janszobar the Evoker] St6 Dx7 Co9 In24 Wi5 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 1 gold piece. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Potion drop chance was reduced to 76% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39325 Monster spawn increase reached its maximum at turn 81645 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 445570 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: arbitrator (freq bonus 4) The monster species that spawned more often: pustulent mold (freq bonus 4) The monster species that spawned more often: steel maggot (freq bonus 6) The monster species that spawned more often: Vorlon missile (freq bonus 4) The monster species that spawned more often: sulfur warp fungus (freq bonus 10) The monster species that spawned more often: elven shade (freq bonus 8) The monster species that spawned more often: headless ghost (freq bonus 3) The monster species that spawned more often: novice priest (freq bonus 10) The monster species that spawned more often: telegold (freq bonus 10) The monster species that spawned more often: crater warp patch (freq bonus 24) The monster species that spawned more often: water warp patch (freq bonus 6) The monster species that spawned more often: maidenhack horror (freq bonus 8) The monster species that spawned more often: Zoth-Ommog (freq bonus 8) The monster species that spawned more often: dune beast (freq bonus 9) The monster species that spawned more often: food trove (freq bonus 3) The monster species that spawned more often: emperor twen (freq bonus 10) The monster species that spawned more often: novice lich (freq bonus 5) The monster species that spawned more often: mean troll (freq bonus 12) The monster species that spawned more often: Roganza (freq bonus 6) The monster species that spawned more often: legion devil soldier (freq bonus 6) The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: quagga The monster species that never randomly spawned: green naga The monster species that never randomly spawned: numb trove The monster species that never randomly spawned: petty brain golem The monster species that never randomly spawned: shy asian girl The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: visor piranha The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 16) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 54) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 170) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 10) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 6) Next attribute increase check would have come at turn 1148 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...