Janszobar, neutral male gnomish Wizard ---+-|---------- ....f.$........| |...@.........| ...............| ---------------- [Janszobar the Evoker] St7 Dx8 Co13 In12 Wi7 Ch5 WizGnoMalNeu S3 Dlvl:1 $3 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt45/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 117 Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 59% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30505 Monster spawn increase reached its maximum at turn 115956 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 279927 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: white warp fungus (freq bonus 6) The monster species that spawned more often: full trapper (freq bonus 3) The monster species that spawned more often: hairy stalk (freq bonus 6) The monster species that spawned more often: greener springy (freq bonus 3) The monster species that spawned more often: red force fungus (freq bonus 3) The monster species that spawned more often: shock hound (freq bonus 6) The monster species that spawned more often: bright blue warp fungus (freq bonus 8) The monster species that spawned more often: monkey mummy (freq bonus 3) The monster species that spawned more often: giant piranha (freq bonus 8) The monster species that spawned more often: deep sea thieving fish (freq bonus 2) The monster species that spawned more often: giant leopard (freq bonus 10) The monster species that spawned more often: garo master (freq bonus 2) The monster species that spawned more often: empire state building (freq bonus 3) The monster species that spawned more often: charcoal warp fungus (freq bonus 2) The monster species that spawned more often: '}"&ʓK0 (freq bonus 8) The monster species that spawned more often: dwarven chaos knight (freq bonus 8) The monster species that spawned more often: psychic colony (freq bonus 2) The monster species that spawned more often: kobold shaman (freq bonus 2) The monster species that spawned more often: Detective Kriminologist (freq bonus 4) The monster species that spawned more often: werelichen (freq bonus 3) The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: generic cat girl The monster species that never randomly spawned: cadaver The monster species that never randomly spawned: dark archer The monster species that never randomly spawned: cold corpse The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: statue gargoyle The monster species that never randomly spawned: ogre on crack The monster species that never randomly spawned: Hannah The monster species that never randomly spawned: misshapen The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 24) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 101) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 41) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 10) Next attribute increase check would have come at turn 687 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (260) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...