Janszobar, neutral male gnomish Wizard --- .| -.| |f| -@. ...| ----- [Janszobar the Evoker] St9 Dx13 Co11 In12 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 153 Ring drop chance was reduced to 11% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10338 Monster spawn increase reached its maximum at turn 42998 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 220402 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: spike giant (freq bonus 4) The monster species that spawned more often: monoclops (freq bonus 8) The monster species that spawned more often: Jane's hugging boot (freq bonus 3) The monster species that spawned more often: electric eel (freq bonus 6) The monster species that spawned more often: little boy (freq bonus 2) The monster species that spawned more often: porter spiked devil (freq bonus 5) The monster species that spawned more often: purple wraith (freq bonus 3) The monster species that spawned more often: rotted jelly (freq bonus 36) The monster species that spawned more often: Marija the Wench (freq bonus 16) The monster species that spawned more often: crystal force patch (freq bonus 10) The monster species that spawned more often: goals goblin (freq bonus 2) The monster species that spawned more often: clock old horadrim (freq bonus 6) The monster species that spawned more often: ill fungus (freq bonus 3) The monster species that spawned more often: pusher fly (freq bonus 3) The monster species that spawned more often: joker (freq bonus 10) The monster species that spawned more often: ixitxachitl (freq bonus 8) The monster species that spawned more often: clinging lizard (freq bonus 3) The monster species that spawned more often: petro mimic (freq bonus 4) The monster species that spawned more often: springy (freq bonus 12) The monster species that spawned more often: giant vampire bat (freq bonus 8) The monster species that never randomly spawned: warg The monster species that never randomly spawned: siren The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: voltorb The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: shock ant The monster species that never randomly spawned: venomous potato The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: mornungol The monster species that never randomly spawned: persian woman The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 13) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 12) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 24) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 8) Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (986) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...