Janszobar, neutral male gnomish Wizard -------- #.¯.@..| #.f.... ##.#..| -- --- [Janszobar the Evoker] St9 Dx15 Co7 In13 Wi8 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 124 Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 59% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26289 Monster spawn increase reached its maximum at turn 63719 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 493918 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: filthy guttersnipe (freq bonus 4) The monster species that spawned more often: umbra force patch (freq bonus 5) The monster species that spawned more often: mirror turret (freq bonus 28) The monster species that spawned more often: doom guard (freq bonus 5) The monster species that spawned more often: ita mochi (freq bonus 3) The monster species that spawned more often: desert growth (freq bonus 2) The monster species that spawned more often: metal mole (freq bonus 2) The monster species that spawned more often: punt (freq bonus 4) The monster species that spawned more often: sucker force patch (freq bonus 5) The monster species that spawned more often: petty chimpanzee (freq bonus 4) The monster species that spawned more often: taliban militia (freq bonus 24) The monster species that spawned more often: minion (freq bonus 3) The monster species that spawned more often: winged white unicorn (freq bonus 4) The monster species that spawned more often: octarine stalk (freq bonus 6) The monster species that spawned more often: healing mushroom (freq bonus 4) The monster species that spawned more often: dementor lord (freq bonus 3) The monster species that spawned more often: fire monster (freq bonus 15) The monster species that spawned more often: nautilus steersman (freq bonus 4) The monster species that spawned more often: yellow worm mass (freq bonus 5) The monster species that spawned more often: crimson warp fungus (freq bonus 10) The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: signum vitiosum The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: death drake The monster species that never randomly spawned: crystal spore The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: Sophia's high-heeled lady's shoe The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: critically injured thief The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 30) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 27) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 40) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 4) Next attribute increase check would have come at turn 1159 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...