Janszobar, neutral male gnomish Wizard -.--------- |......`..| |.........| |@........| f.Z..l....| |.........| ----------- [Janszobar the Evoker] St7 Dx12 Co10 In18 Wi9 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 399 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 140 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 77% Wand drop chance was reduced to 86% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24072 Monster spawn increase reached its maximum at turn 41552 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 213643 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: Merle (freq bonus 4) The monster species that spawned more often: brain-eating ghoul (freq bonus 6) The monster species that spawned more often: bad lance carrier (freq bonus 30) The monster species that spawned more often: Katharina (freq bonus 24) The monster species that spawned more often: cocktaur (freq bonus 7) The monster species that spawned more often: stone grue (freq bonus 4) The monster species that spawned more often: gnome lord (freq bonus 10) The monster species that spawned more often: adult gentleman (freq bonus 4) The monster species that spawned more often: cursed spirit (freq bonus 20) The monster species that spawned more often: fire troll (freq bonus 4) The monster species that spawned more often: super enemy (freq bonus 3) The monster species that spawned more often: real aquatic hound (freq bonus 4) The monster species that spawned more often: dark elven warrior (freq bonus 7) The monster species that spawned more often: hardened warrior (freq bonus 16) The monster species that spawned more often: disenchanter patch (freq bonus 4) The monster species that spawned more often: giant spotted jellyfish (freq bonus 6) The monster species that spawned more often: pink naga (freq bonus 8) The monster species that spawned more often: egyptian pope (freq bonus 3) The monster species that spawned more often: spoiled princess (freq bonus 5) The monster species that spawned more often: big wand trove (freq bonus 8) The monster species that never randomly spawned: death clan The monster species that never randomly spawned: null force fungus The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: bright blue spore The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: super-old guy The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: undead medium The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 14) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 14) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 12) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (402) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...