Janszobar, neutral male gnomish Wizard -------|-- |........| |......... |..$.....| |.....@..| |....f...| ---------- [Janszobar the Evoker] St8 Dx15 Co10 In20 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 78% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 96% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47584 Monster spawn increase reached its maximum at turn 82274 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1453325 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: red kite (freq bonus 4) The monster species that spawned more often: dao elemental (freq bonus 4) The monster species that spawned more often: thick jellyfish (freq bonus 5) The monster species that spawned more often: porter slow fungus (freq bonus 14) The monster species that spawned more often: elder gazer (freq bonus 6) The monster species that spawned more often: lightning sentry (freq bonus 36) The monster species that spawned more often: devious eel (freq bonus 6) The monster species that spawned more often: frog (freq bonus 5) The monster species that spawned more often: orc chieftain (freq bonus 10) The monster species that spawned more often: demimondaine (freq bonus 12) The monster species that spawned more often: Keystone Detective (freq bonus 8) The monster species that spawned more often: lava stalk (freq bonus 5) The monster species that spawned more often: gnosis sephirah (freq bonus 6) The monster species that spawned more often: death mage (freq bonus 18) The monster species that spawned more often: lava blob (freq bonus 10) The monster species that spawned more often: gore mold (freq bonus 3) The monster species that spawned more often: dragon girl (freq bonus 3) The monster species that spawned more often: chimera snake (freq bonus 10) The monster species that spawned more often: acidic warp patch (freq bonus 8) The monster species that spawned more often: undead gunner (freq bonus 6) The monster species that never randomly spawned: old cyan dragon The monster species that never randomly spawned: ruby mold The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: flying moyatto ball The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: green eye The monster species that never randomly spawned: invulnerable golem The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 19) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 32) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (717) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...